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About florianthamer

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So far florianthamer has created 63 blog entries.



Cole Haan

I was working with the guys at Futuredeluxe on these two spots for Cole Haan's new Zero Grand shoe Team: Chris White Florian Thamer Gabor Ekes Elias Freiberger

Cinema 4D Quicktip: Generate a Vertex Map based on Point Level Velocity

In this short tutorial I show you how to use the PLA Vertex Map XPresso script to generate a Vertex Map based on individual point velocity. So each point's speed determines how much vertex weight is applied to the map. Here is the Link to the .c4d file: florianthamer.com/wp-content/uploads/2015/10/PLA_Script.zip Credit's go to [...]

Cinema 4D Tutorial: How to tear up Geometry using Cloth Dynamics

In this tutorial I explain how to tear up geometry using Cinema 4D's Cloth Dynamics while keeping an object's animation intact. I also explain how to use XPresso and a MoGraph Effector to paint a Vertex Map onto any surface

Cinema 4D Tutorial: How to manipulate hundreds of Deformers with a MoGraph Effector and XPresso

In this tutorial I'll show you how to use a MoGraph Effector to control loads of Spherify Deformers. Project File: http://florianthamer.com/wp-content/uploads/2016/05/Boiling_Head.zip

Cinema 4D Tutorial: Using X-Particles for Dynamic Simulations (using XP 3.5)

In this tutorial I'm using the recently published X-Particles 3.5 to improve dynamics simulations with dust/debris even more. I'm also using the Question/Answer system to have more control over the spawned debris. This is a follow-up tutorial for this one: vimeo.com/144885464 Be sure to check it out first, as I'm not going [...]

Cinema 4D Tutorial: Using XPresso and Python to throw some Balls around

This this tutorial we are calculating trajectories in XPresso. I'm using Python Script to calculate an equation that would be rather complex if it would be done with XPresso Nodes only. I'm also showing you how to create a Python Node that let's you access a certain Object inside a Hierarchy. I [...]

Cinema 4D Tutorial: X-Particles and TurbulenceFD for Dynamic Simulations

In this tutorial I'm going to show you how to use X-Particles and TurbulenceFD to create additional debris and dust or smoke for your C4D dynamics simulations. Follow up Tutorial (using XP 3.5): vimeo.com/149139316 Scene File: http://florianthamer.com/wp-content/uploads/2016/05/Particles_For_Dynamics.zip This is the scene you see at the end of the tutorial.