May 25, 2017No Comments

Constraints.6

[fusion_builder_container hundred_percent="yes" overflow="visible"][fusion_builder_row][fusion_builder_column type="1_1" background_position="left top" background_color="" border_size="" border_color="" border_style="solid" spacing="yes" background_image="" background_repeat="no-repeat" padding="" margin_top="0px" margin_bottom="0px" class="" id="" animation_type="" animation_speed="0.3" animation_direction="left" hide_on_mobile="no" center_content="no" min_height="none"][fusion_imageframe lightbox="no" gallery_id="" lightbox_image="" style_type="none" hover_type="none" bordercolor="" bordersize="0px" borderradius="0" stylecolor="" align="none" link="" linktarget="_self" animation_type="0" animation_direction="down" animation_speed="0.1" animation_offset="" hide_on_mobile="no" class="" id=""] Constraints.6[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]

May 25, 2017No Comments

Constraints.5

[fusion_builder_container hundred_percent="yes" overflow="visible"][fusion_builder_row][fusion_builder_column type="1_1" background_position="left top" background_color="" border_size="" border_color="" border_style="solid" spacing="yes" background_image="" background_repeat="no-repeat" padding="" margin_top="0px" margin_bottom="0px" class="" id="" animation_type="" animation_speed="0.3" animation_direction="left" hide_on_mobile="no" center_content="no" min_height="none"][fusion_imageframe lightbox="no" gallery_id="" lightbox_image="" style_type="none" hover_type="none" bordercolor="" bordersize="0px" borderradius="0" stylecolor="" align="none" link="" linktarget="_self" animation_type="0" animation_direction="down" animation_speed="0.1" animation_offset="" hide_on_mobile="no" class="" id=""] Constraints.5[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]

May 25, 2017No Comments

Constraints.4

[fusion_builder_container hundred_percent="yes" overflow="visible"][fusion_builder_row][fusion_builder_column type="1_1" background_position="left top" background_color="" border_size="" border_color="" border_style="solid" spacing="yes" background_image="" background_repeat="no-repeat" padding="" margin_top="0px" margin_bottom="0px" class="" id="" animation_type="" animation_speed="0.3" animation_direction="left" hide_on_mobile="no" center_content="no" min_height="none"][fusion_imageframe lightbox="no" gallery_id="" lightbox_image="" style_type="none" hover_type="none" bordercolor="" bordersize="0px" borderradius="0" stylecolor="" align="none" link="" linktarget="_self" animation_type="0" animation_direction="down" animation_speed="0.1" animation_offset="" hide_on_mobile="no" class="" id=""] Constraints.4[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]

May 25, 2017No Comments

Constraints.3

[fusion_builder_container hundred_percent="yes" overflow="visible"][fusion_builder_row][fusion_builder_column type="1_1" background_position="left top" background_color="" border_size="" border_color="" border_style="solid" spacing="yes" background_image="" background_repeat="no-repeat" padding="" margin_top="0px" margin_bottom="0px" class="" id="" animation_type="" animation_speed="0.3" animation_direction="left" hide_on_mobile="no" center_content="no" min_height="none"][fusion_imageframe lightbox="no" gallery_id="" lightbox_image="" style_type="none" hover_type="none" bordercolor="" bordersize="0px" borderradius="0" stylecolor="" align="none" link="" linktarget="_self" animation_type="0" animation_direction="down" animation_speed="0.1" animation_offset="" hide_on_mobile="no" class="" id=""] Constraints.3[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]

May 25, 2017No Comments

Constraints.1

[fusion_builder_container hundred_percent="yes" overflow="visible"][fusion_builder_row][fusion_builder_column type="1_1" background_position="left top" background_color="" border_size="" border_color="" border_style="solid" spacing="yes" background_image="" background_repeat="no-repeat" padding="" margin_top="0px" margin_bottom="0px" class="" id="" animation_type="" animation_speed="0.3" animation_direction="left" hide_on_mobile="no" center_content="no" min_height="none"][fusion_imageframe lightbox="no" gallery_id="" lightbox_image="" style_type="none" hover_type="none" bordercolor="" bordersize="0px" borderradius="0" stylecolor="" align="none" link="" linktarget="_self" animation_type="0" animation_direction="down" animation_speed="0.1" animation_offset="" hide_on_mobile="no" class="" id=""] Beholder[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]

May 25, 2017No Comments

Constraints.2

[fusion_builder_container hundred_percent="yes" overflow="visible"][fusion_builder_row][fusion_builder_column type="1_1" background_position="left top" background_color="" border_size="" border_color="" border_style="solid" spacing="yes" background_image="" background_repeat="no-repeat" padding="" margin_top="0px" margin_bottom="0px" class="" id="" animation_type="" animation_speed="0.3" animation_direction="left" hide_on_mobile="no" center_content="no" min_height="none"][fusion_imageframe lightbox="no" gallery_id="" lightbox_image="" style_type="none" hover_type="none" bordercolor="" bordersize="0px" borderradius="0" stylecolor="" align="none" link="" linktarget="_self" animation_type="0" animation_direction="down" animation_speed="0.1" animation_offset="" hide_on_mobile="no" class="" id=""] [/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]

November 13, 2016No Comments

Cole Haan

[fusion_builder_container hundred_percent="yes" overflow="visible"][fusion_builder_row][fusion_builder_column type="2_3" last="no" spacing="yes" center_content="no" hide_on_mobile="no" background_color="" background_image="" background_repeat="no-repeat" background_position="left top" hover_type="none" link="" border_position="all" border_size="0px" border_color="" border_style="" padding="" margin_top="" margin_bottom="" animation_type="" animation_direction="" animation_speed="0.1" animation_offset="" class="" id=""][fusion_vimeo id="191371098" width="640" height="360" autoplay="no" api_params="&portrait=0&byline=0&badge=0&title=0&color=ffffff" class=""/][fusion_vimeo id="191374857" width="640" height="360" autoplay="no" api_params="&portrait=0&byline=0&badge=0&title=0&color=ffffff" class=""/][/fusion_builder_column][fusion_builder_column type="1_3" last="yes" spacing="yes" center_content="no" hide_on_mobile="no" background_color="" background_image="" background_repeat="no-repeat" background_position="left top" hover_type="none" link="" border_position="all" border_size="0px" border_color="" border_style="" padding="" margin_top="" margin_bottom="" animation_type="" animation_direction="" animation_speed="0.1" animation_offset="" class="" id=""][fusion_text]

I was working with the guys at Futuredeluxe on these two spots for Cole Haan's new Zero Grand shoe

Team:
Chris White
Florian Thamer
Gabor Ekes
Elias Freiberger

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May 2, 2016Comments are off for this post.

Cinema 4D Quicktip: Generate a Vertex Map based on Point Level Velocity

[fusion_builder_container hundred_percent="yes" overflow="visible"][fusion_builder_row][fusion_builder_column type="2_3" last="no" spacing="yes" center_content="no" hide_on_mobile="no" background_color="" background_image="" background_repeat="no-repeat" background_position="left top" hover_type="none" link="" border_position="all" border_size="0px" border_color="" border_style="" padding="" margin_top="" margin_bottom="" animation_type="" animation_direction="" animation_speed="0.1" animation_offset="" class="" id=""][fusion_vimeo id="141650974" width="640" height="360" autoplay="no" api_params="&portrait=0&byline=0&badge=0&title=0&color=ffffff" class=""/][/fusion_builder_column][fusion_builder_column type="1_3" last="yes" spacing="yes" center_content="no" hide_on_mobile="no" background_color="" background_image="" background_repeat="no-repeat" background_position="left top" hover_type="none" link="" border_position="all" border_size="0px" border_color="" border_style="" padding="" margin_top="" margin_bottom="" animation_type="" animation_direction="" animation_speed="0.1" animation_offset="" class="" id=""][fusion_text]

In this short tutorial I show you how to use the PLA Vertex Map XPresso script to generate a Vertex Map based on individual point velocity. So each point's speed determines how much vertex weight is applied to the map.

Here is the Link to the .c4d file: florianthamer.com/wp-content/uploads/2015/10/PLA_Script.zip

Credit's go to Yader for the original concept of the script.
Yader's vimeo channel: vimeo.com/yader[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]

May 2, 2016Comments are off for this post.

Cinema 4D Tutorial: How to tear up Geometry using Cloth Dynamics

[fusion_builder_container hundred_percent="yes" overflow="visible"][fusion_builder_row][fusion_builder_column type="2_3" last="no" spacing="yes" center_content="no" hide_on_mobile="no" background_color="" background_image="" background_repeat="no-repeat" background_position="left top" hover_type="none" link="" border_position="all" border_size="0px" border_color="" border_style="" padding="" margin_top="" margin_bottom="" animation_type="" animation_direction="" animation_speed="0.1" animation_offset="" class="" id=""][fusion_vimeo id="159532261" width="640" height="360" autoplay="no" api_params="&portrait=0&byline=0&badge=0&title=0&color=ffffff" class=""/][/fusion_builder_column][fusion_builder_column type="1_3" last="yes" spacing="yes" center_content="no" hide_on_mobile="no" background_color="" background_image="" background_repeat="no-repeat" background_position="left top" hover_type="none" link="" border_position="all" border_size="0px" border_color="" border_style="" padding="" margin_top="" margin_bottom="" animation_type="" animation_direction="" animation_speed="0.1" animation_offset="" class="" id=""][fusion_text]

In this tutorial I explain how to tear up geometry using Cinema 4D's Cloth Dynamics while keeping an object's animation intact.
I also explain how to use XPresso and a MoGraph Effector to paint a Vertex Map onto any surface

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May 2, 2016Comments are off for this post.

Cinema 4D Tutorial: How to manipulate hundreds of Deformers with a MoGraph Effector and XPresso

[fusion_builder_container hundred_percent="yes" overflow="visible"][fusion_builder_row][fusion_builder_column type="2_3" last="no" spacing="yes" center_content="no" hide_on_mobile="no" background_color="" background_image="" background_repeat="no-repeat" background_position="left top" hover_type="none" link="" border_position="all" border_size="0px" border_color="" border_style="" padding="" margin_top="" margin_bottom="" animation_type="" animation_direction="" animation_speed="0.1" animation_offset="" class="" id=""][fusion_vimeo id="159380981" width="640" height="360" autoplay="no" api_params="&portrait=0&byline=0&badge=0&title=0&color=ffffff" class=""/][/fusion_builder_column][fusion_builder_column type="1_3" last="yes" spacing="yes" center_content="no" hide_on_mobile="no" background_color="" background_image="" background_repeat="no-repeat" background_position="left top" hover_type="none" link="" border_position="all" border_size="0px" border_color="" border_style="" padding="" margin_top="" margin_bottom="" animation_type="" animation_direction="" animation_speed="0.1" animation_offset="" class="" id=""][fusion_text]

In this tutorial I'll show you how to use a MoGraph Effector to control loads of Spherify Deformers.

Project File: https://florianthamer.com/wp-content/uploads/2016/05/Boiling_Head.zip[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]