I’ve had the pleasure to join the awesome team at SPOV and be part of Activision’s Black Ops Series (I used to play way too much CoD back in the days to let this one slide)
Over the course of roughly a year (which felt like 3 years once lockdown hit us) we’ve developed a visual aesthetic that turned Call Of Duy: Black Ops Cold War’s single player mode cinematics into an era appropriate cold war spy movie nostalgia trip.
We mixed 3D scenes with archival footage, recreated a lot of high res 2D maps and documents, while also shooting off an old CRT monitor with some good old signal interferrence (read: wiggling the cable)
I was leading the 3D team through the whole process from modelling in Cinema4D and texturizing assets in Substance Painter, over assembling and lighting the 3D scenes, to wrangling the big amount of Redshift renders we had to deliver on a very tight schedule towards the end.
The whole process was a massive learning experience for everyone (not just because we were forced to work from home at some point, spoiler alert: remotely working on two 4K screens is very impractical, bandwidth wise) and I’m really proud of the whole team and the end result.
We have also managed to keep the whole compositing pipeline fairly Adobe free, which by itself was quite a milestone for us. Blackmagic Fusion will be my compositing software of choice for future projects of that calibre and I can only recommend it to anyone who doesn’t have the budget for a Nuke license.
Studio Head: Allen Leitch Creative Directors: Mantas Grigaitis and Agnes Kasilovska Head of Production: Jasmine Christmas Director of Operations: Jacqueline Clarke Lead 3D Supervisor: Florian Thamer Art Direction: Mantas Grigaitis and Dave Penn 3D Team: Julio Dean, Roger Chiaw, James Brocklebank, Ferdinando Spagnolo, Lisander Qorri, Batu Cologlu, Jon Yeo, Matt Polechoński, Helder Ferreira, Ryan Close 2D Team: Simon Staines, Samantha Thompson, Sean McNulty, Thomas Pircher, Chris Sayer, Jason Pickthall Compositing: Luíz Afonso Mota, Danit Klibansky, David Mir Archivist: Jen Owen Production Team: Didem Bayrak, Tim Rabjohns, Valentina König Research Team: Martynas Stoskus, Vincent Kane, Steve Bergson, Gerry Healy, Alexey Kormilitsyn Development Team: Gordon Spurs, Keko Ahmed, Julian Harding, Kieran Gee Finch, Craig Herd
A human lifetime is on a vastly different scale to earth’s deep geologic history. Epochs of evolution have created our complex ecosphere but we are now witnessing its collapse. The escalation of human activity is creating ecological breakdown yet, in our age of acceleration, it is rare to slow down long enough to see what is happening before our eyes and within our grasp. In a city like London, the pace of consumption is the same as in a busy gallery where it becomes difficult to engage with what is happening to our planet. Amidst a growing number of storms, the system in front of you is collapsing, whether you decide to witness it is up to you.
The visuals are designed around 24 datastreams from global ecological and geopolitical phenomena (e.g. CO2 ppm in the atmosphere, average mass of glaciers, world population, GDP, Micro-plastics in the ocean, military spending, ozone depleting substance emissions, global meat production). This data is fed into the system until it takes over and rips itself apart.
The artwork was shown in the exhibition Mars & Beyond in the Bargehouse Gallery, London, UK from 22 Feb to 15 Mar 2020 – just as the effects of the COVID-19 pandemic started to grind the economy and life as we knew it to a halt.
The artwork was created in Maxon Cinema 4D using the X-Particles Plugin, rendered in Redshift, postprocessed in Blackmagic Fusion and Adobe After Effects
The guys at M.A.R.K.13 asked me to help them on this spot for Mercedes Benz Motorsport and visualise the transition from their DTM team to their Formula E team.
Director: Patrick Tauss
DOPs: Simon Drescher & Adrian Schmidt
Producers: Wolfgang Kerber & Andi Reuscher
Art Director: Silvio Schwarz
CGI: Andi Idle, Vitek Sedlacek, Andrew Onufrienko, Florian Thamer, Georg Hempel, Philipp Hartmann, Bianca Schaurer-Spieß, Benedikt Röttger and many more….
The LA based hip hop duo The Seige asked me to create some CG sequences for their music video for the song “Back Up”.
The animations of the faces and the LED Walls on the background were done in After Effects, I animated the dance choreography and camera transitions in C4D and rendered it on Octane. There was not enough time to render actual volumetrics so I faked those in AE by using the 3D camera data to create accurate masks for the LED Walls and Trapcode Shine for some god rays.
Additional facial animation: Kerim Camdzic
Additional modelling: Nikita Shestakov
Character Rig: Marco Gifuni
Cifra produces warp knit seamless apparel for the likes of Nike, Adidas and LuLuLemon and has been at the forefront of the revolutionary production method since its inception.
My friends from Rokabye were commissioned to produce a film that showcased their exclusive, patented production method. The impressive technique allows Cifra to knit garments of any shape and size, with multiple diameters, entirely seamlessly. We expressed multiple USPs, unique to WKS, in a seamless journey, from initial design to final, colourful product.
VFX & POSTPRODUCTION: Sehsucht Hamburg
CONCEPT & DESIGN: Sehsucht
DIRECTOR: Hans Schultheiss
DOP: Neels Feil
Art Department: Axel Brötje, Steven Cormann
Editor: Peer Arne, Jörn Fallendorf
3D:Timo von Wittken, Sebastian Welti, Max Zachner, Deniz Kress, Alexander Siquans,Rafael Vincente
Motion Design: Arjen van der Wal, Florian Thamer
Compositing: Florian Zachau, Patrick Altmaier, Christian Reimann
Sehsucht Producer: Tanya Curnow, Frauke Fudickar,Felix Niehoff
Colour Grading: Xavi Santolaya
I’ve worked with the amazing team at MPC Design to create and animate 3D assets and UI elements to be used in the ‘Hologlobes’ throughout’ the film
Production VFX Supervisors
Guillaume Rocheron, John Dykstra
Ryan Jefferson Hays
Greg McKneally, Marcus Dryden
VFX Production Coordinators
Stefano Salvini, Goutham Hampankatta
MPC Design Creative Director
Ryan Jefferson Hays
Steve Oakley, Pedrom Dadgostar, Hendrik Freuer, Mike Little, Ross McCabe, Thomas Carrick, Anthony Bloor, Flavia Minnone, Mattias Lullini, Michael Diprose, Marcel Ruegenberg, Florence Ciuccoli, Jacob T. Oommen, Elangovan Ganeshan, Earnest Victor, Alexander Kulikov, Alex Snookes, Alessandro Granella, Alessandro Granella, Sugumar S, Andreas Feix, Pratyush Paruchuri, Giles Hicks, Mohanakrishnan C, Denis Krez, Edward Taylor
James Brocklebank, Kerim Camdzic, Andrea Braga, Matthew Campbell, Florian Thamer, David Bauer, Michael Drayton, Gordon Spurs
To showcase their latest innovation – EfficientDynamics – Eat My Dear was asked to create this full CG viral movie for BMW Austria – featuring a special guest!
I was responsible for modelling, texturing, lighting and rigging.
Agency: Demner, Merlicek & Bergmann
Direction/Animation: Eat My Dear