[fusion_builder_container hundred_percent="yes" overflow="visible"][fusion_builder_row][fusion_builder_column type="2_3" last="no" spacing="yes" center_content="no" hide_on_mobile="no" background_color="" background_image="" background_repeat="no-repeat" background_position="left top" hover_type="none" link="" border_position="all" border_size="0px" border_color="" border_style="" padding="" margin_top="" margin_bottom="" animation_type="" animation_direction="" animation_speed="0.1" animation_offset="" class="" id=""][fusion_vimeo id="149139316" width="640" height="360" autoplay="no" api_params="&portrait=0&byline=0&badge=0&title=0&color=ffffff" class=""/][/fusion_builder_column][fusion_builder_column type="1_3" last="yes" spacing="yes" center_content="no" hide_on_mobile="no" background_color="" background_image="" background_repeat="no-repeat" background_position="left top" hover_type="none" link="" border_position="all" border_size="0px" border_color="" border_style="" padding="" margin_top="" margin_bottom="" animation_type="" animation_direction="" animation_speed="0.1" animation_offset="" class="" id=""][fusion_text]

In this tutorial I'm using the recently published X-Particles 3.5 to improve dynamics simulations with dust/debris even more.
I'm also using the Question/Answer system to have more control over the spawned debris.

This is a follow-up tutorial for this one: vimeo.com/144885464
Be sure to check it out first, as I'm not going over all the details on how this setup works.

If you haven't updated to X-Particles 3 yet you should definitely consider it now, as the 3.5 Update has A LOT of new features and improvements.

Scene file: https://florianthamer.com/wp-content/uploads/2016/05/Collision_Tut_04.c4d.zip[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]